In this web we can see a donut-shaped object with a photo printed on the top of an Audi RS7, although it seems a very easy object, it is the most complicated. To create this object we have to take into account angles, the figure and the photograph, then we can add effects like ambientLight or directionalLight, but in any case the main thing would be to insert the figure, then say how we want rotateX (angle), and later, once the surface is finished, we can load an image with function preload () and car = loadImage ('car.jpg'), to later insert it as texture (car), inside the function draw (), if we want to go further we can play with the direction of the light using directionalLight (255, 0, 0, v). And in this way this webgl would be constituted.